using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CharacterState
{
    public MainCharacter _characterFSM;

    public CharacterState(MainCharacter characterFSM)
    {
        _characterFSM = characterFSM;
    }

    public virtual void Enter() { }

    public virtual void Update() { }

    public virtual void Exit() { }
}

